Frequently Asked Questions
Answered by Brian Lewis, M.B.A., and staff

  What makes the Inventive Quotient, I.Q. CD unique from other Educational Software?
  Unlike any other product, the games in Inventive Quotient are supported by documented studies that have conclusively demonstrated an average 19-point increase in the IQ score of children. And, you'll be able to see your child's IQ score improvement through our pre and post IQ tests included in Inventive Quotient.
  You mention a 30-day guarantee. Does that mean I can return the product at any time within that 30 days if I'm not satisfied?
  We are so confident that you'll be absolutely thrilled with the increase in your child's learning and reasoning abilities and IQ score that we will assume all of the risk and back our product with a 100% 30-day guarantee. If for any reason you're not happy with the results of Inventive Quotient, I.Q., simply return it for a full refund of your purchase price (excluding shipping and handling). And, you get to keep the added bonus "Help Your Child Succeed in School".
  Have there been documented studies that show the effectiveness of the games on the Inventive Quotient CD?
  Yes. See, for example, Educational Leadership (published by the Association for Supervision and Curriculum Development (ASCD), "Games Children Play: What is their place in the Curriculum," by William Maxwell. (March, 1983) and The International Journal of Education and Development (U.K.), "Games Children Play: How they Improve the Intellect," by William Maxwell. (January, 1982) Dr. Maxwell's research studies of IQ enhancement have also been published in Newsletters at the Harvard Graduate School of Education, in the Phi Delta Kappan and elsewhere.
  How will I be able to see a change in my child's IQ score?
  Inventive Quotient, I.Q. has both pre- and post-IQ tests so you'll be able to exactly measure the increase in your child's IQ score. It's easy and just as important, it's fun for both you and your child.
  What types of organizations have used the Inventive Quotient, I.Q. CD?
  Dr. Maxwell has conducted workshops on Inventive Quotient for The Georgetown (SC) County School System, The Cincinnati Ohio Public School System, The Seventh Day Adventist School in Prescott, Arizona, and the International Paper Company affiliated schools throughout the U.S. The University of Advancing Technology (Tempe, AZ) Bookstore carries the CD and the CD is being studied by the U.S. Navy and U.S. Air Force for implementation in their dependent schools and personnel development programs.
  Why should I care about my child's IQ?
  IQ is a measure of mental health, is the single greatest predictor of economic success, and is very fragile, that is, subject to wide fluctuations depending upon a host of factors.
  Who invented these games?
  Some of the 40 games used in the program are thousands of years old from China and elsewhere. The scientific reasoning game which we call "Nature" was invented by the staff at the Scientific American under the name of Eleuesis, to teach inductive or scientific reasoning skills. Others were invented by Dr. William Maxwell (Ed.D., Harvard University) and children in Australia and Fiji. The games were adopted for CD by Larry Sanford, a computer programmer in Poway, California.
  What kind of computer do I need?
  Any computer running Windows 95 or greater will be able to run Inventive Quotient, I.Q. A CD-ROM drive, sound card, and mouse are required.
  Will my children really have fun with Inventive Quotient CD?
  Our vision has always been to create a product that will produce measurable increases in IQ scores while at the same time being fun for children. The feedback we've received has been overwhelmingly positive. Parents report that their children are ecstatic about the games and consistently look forward to playing the Inventive Quotient IQ CD-ROM. Parents love it too, because not only do they get to witness first hand their children's learning abilities expand, they also get to spend fun time bonding with their children.
 

 




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